AlexanderFaes Posted December 26, 2025 Share Posted December 26, 2025 (edited) Hey all! Im making a donut tearing simulation with vellum grains. I use the vertexsplit node to promote the uv's from my incoming donut model, from verts to points. I then transfer those point uv's from the original mesh to the vellum grains And after simming and meshing the grains, i transfer the uv's from simmed grains to the meshed donut, but when i smooth the uv's, i get these weird seam lines. Does anyone know how i can fix this? Edited December 27, 2025 by AlexanderFaes Quote Link to comment Share on other sites More sharing options...
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