rdg Posted March 4, 2008 Share Posted March 4, 2008 Hi I want to skin these splines. Or I guess that skinning is the way to connect them. But as you see on the picture the skin is twisted. I tried to resort the points but it didn't help - it doesn't do anything. There is probably a smart solution for this - which I cannot see and/or find. skin_quest.hip Thanks. Georg Quote Link to comment Share on other sites More sharing options...
sibarrick Posted March 4, 2008 Share Posted March 4, 2008 You need to sort the vertices not the points. Use a reverse sop and set the group to 0 then use the shift u option. To keep things neat you can use a sort sop afterwards and sort by vertex order, but the skin sop will ignore the point order. Quote Link to comment Share on other sites More sharing options...
rdg Posted March 4, 2008 Author Share Posted March 4, 2008 You need to sort the vertices not the points. Use a reverse sop and set the group to 0 then use the shift u option.To keep things neat you can use a sort sop afterwards and sort by vertex order, but the skin sop will ignore the point order. oh! -ah! and if I scroll down in the help it is clearly described there as well ... Thank you. Georg Quote Link to comment Share on other sites More sharing options...
sibarrick Posted March 6, 2008 Share Posted March 6, 2008 nice render! Quote Link to comment Share on other sites More sharing options...
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