zveris Posted February 24, 2003 Share Posted February 24, 2003 Hi, I'm looking for the way tou render normals map in point space coordinates. Very much emmulation of Olivier's Renouard work done in Maya http://www.drone.org/tutorials/rayDisplace...orkarounds.html thx Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted February 24, 2003 Share Posted February 24, 2003 If I understand you correctly you want to render out an image, as the color you want the normals in object space....right? You can do this with a vex shader, surfacenormals() { Quote Link to comment Share on other sites More sharing options...
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