rob Posted March 12, 2008 Share Posted March 12, 2008 Hi All , Using the noise displacement shader I get weird white spots on my object. If I change the spline type to linear from Catmull_Rom they increase. Ideas ? R Quote Link to comment Share on other sites More sharing options...
rob Posted March 12, 2008 Author Share Posted March 12, 2008 I have had a poke around further it really seems this is caused by the surface shader contained within the noise displacement material. Quote Link to comment Share on other sites More sharing options...
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