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Looking for a City-Building Houdini Wizard!


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Heya! We're Those Awesome Guys, a small indie gamedev team looking for someone to help us turn our concept art into a robust procedural Houdini city generator, hooked up to Unreal Engine.

What you’ll be doing:

  • Turning concept art into a cohesive, procedural CityGen HDA
  • Building systems that play nicely with Unreal (splines, assets importing, the whole deal)
  • Making tools that artists actually enjoy working with

You should be comfy with:

  • Designing and building procedural city systems in Houdini
  • Creating and maintaining complex, well-structured HDAs
  • Houdini ↔ Unreal integrations
  • Geometry, attributes, and VEX (you know your way around them)
  • Keeping networks and parameters clean, readable, and organized

Bonus points if you like problem-solving, experimenting, and shipping cool stuff with a small team.

Please send an email with your portfolio and any other relevant links or info to: welackahrdepartment@thoseawesomeguys.com (yes, it's a real email)

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