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Color Pass In Renderman


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Hello!

Does any one know how to do a diffuse/color pass in renderman (in Houdini)? I can't seem to find it.

Thanks!

~Air

You will need to either write a shader to do that for you or alternatively what you can do in VOPs is have a Lighting model VOP with no texture on it written out as your diffuse AOV, another Lighting model vop as your specular AOV..etc and yet another one as your texture color. I'm talking mostly H8 here, not sure how this would work with the new shader library in 9..I guess you could try to port them to the renderman context.

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