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really fast raytrace with Processing


jbardakos

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Check the code. Its a hack actually. This code works only for spheres and planes. The whole ray intersection business in simplified as much as possible. Plus sampling/AA/MO/DOF. This is nice example and introductory to 3d graphics (since processing itself was designed as learning environment) but you cannot compare it with any render engine.

Yes, you can imagine Mantra does such thing, there are even render engines doing this, but this is not a shader issue, it's a whole architecture, good for play, fun, and perhaps motion design, but not for serious film work.

Beside this it would be nice to have processing exporter for Houdini ;)

sy.

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