Jump to content

Accessing the world bounding box as part of a shader


Recommended Posts

Is there a way to access the world bounding box or extantHints within the Karma material builder? I'd like to use the scale of an asset to drive the scale of the texture being applied to it. 

I can create an attribute in SOPs to drive the scale, but the bounding box is sitting right there and it seems like I should be able to grab it, but I've tried all the variations I can think of and can't seem to access it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...