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collider for flip sim: rasterise velocity or not?


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Do I need to rasterise velocity into collisionvel field at the collider level before simulating, or is it ok to not rasterise it, and let the solver take the velocity from the points?

the collision source sop doesn't offer this option while the vdb from polygon does.

What is the difference if any between rasterising it before and not? is it reducing sim time?

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