Coz_y_not Posted 15 hours ago Share Posted 15 hours ago Do I need to rasterise velocity into collisionvel field at the collider level before simulating, or is it ok to not rasterise it, and let the solver take the velocity from the points? the collision source sop doesn't offer this option while the vdb from polygon does. What is the difference if any between rasterising it before and not? is it reducing sim time? Quote Link to comment Share on other sites More sharing options...
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