Coz_y_not Posted Friday at 06:31 AM Share Posted Friday at 06:31 AM Do I need to rasterise velocity into collisionvel field at the collider level before simulating, or is it ok to not rasterise it, and let the solver take the velocity from the points? the collision source sop doesn't offer this option while the vdb from polygon does. What is the difference if any between rasterising it before and not? is it reducing sim time? Quote Link to comment Share on other sites More sharing options...
haggi Posted 18 hours ago Share Posted 18 hours ago It depends which solver you use. If you use the sop level solver, the velocity should be inside the collision vdb as much as I know. If you use the dop workflow, there is no need to rasterisze velocity since the collision velocity is taken from the incoming points. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.