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Point deforming eyelid issue


bentway23

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I'm doing just an rnd/experimenting setup of a thing with lots of eyes that open/close based on the proximity of a target. My idea was to have a lid curve that bends based on the target and that would point deform the lid parts of the critter's geo. (It's okay if the blink isn't a nice arc--it will be run through vellum with an eyeball collider). This worked on small setups when it was just eyelids, but now that I have the whole critter the guide curves are not "catching" the lids. If I polywire the control curves it will warp the whole critter, but still not the lids. I've probably done something stupid, but I would love to know what that stupid thing is, if anyone can take a peek.

The target that controls the opening/closing is animated, so you can just scrub along the timeline to see it in action.

blinkcritter_problem.hiplc

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In case anyone stumbles across it, the amazing Tomas Slancik solved it on the SideFX forum. Turns out point deform uses an internal "id" attribute, and the fact that I had one going in on my control curves was throwing it.

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