bentway23 Posted 18 hours ago Share Posted 18 hours ago I'm doing just an rnd/experimenting setup of a thing with lots of eyes that open/close based on the proximity of a target. My idea was to have a lid curve that bends based on the target and that would point deform the lid parts of the critter's geo. (It's okay if the blink isn't a nice arc--it will be run through vellum with an eyeball collider). This worked on small setups when it was just eyelids, but now that I have the whole critter the guide curves are not "catching" the lids. If I polywire the control curves it will warp the whole critter, but still not the lids. I've probably done something stupid, but I would love to know what that stupid thing is, if anyone can take a peek. The target that controls the opening/closing is animated, so you can just scrub along the timeline to see it in action. blinkcritter_problem.hiplc Quote Link to comment Share on other sites More sharing options...
bentway23 Posted 17 hours ago Author Share Posted 17 hours ago In case anyone stumbles across it, the amazing Tomas Slancik solved it on the SideFX forum. Turns out point deform uses an internal "id" attribute, and the fact that I had one going in on my control curves was throwing it. Quote Link to comment Share on other sites More sharing options...
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