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Multiple RBD Solvers, keyframed values?


Symbolic

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Hi,

I have two groups of objects... Do you think it is healthy to solve one group with one RBD Solver and the other group with a second RBD Solver?

So:

Group "Chunks_B" has 12 objects in it... "Chunk_B_1... Chunk_B_12"

Group "Chunks_C" has 15 objects in it... "Chunk_C_1... Chunk_C_15"

Affectors:

Chunks_B -> Chunks_B

Chunks_C -> Chunks_C

Chunks_B -> Chunks_C

Chunks_C -> Chunks_B

RBD_Solver_1 only for Chunks_C

after that

RBD_Solver_2 only for Chunks_B

The reason for me trying to do that is...

Some values in the RBD solver work nice for Chunks_C but they are not good for Chunks_B... things like propagation and penetration...

So I want to have different Solver values for different groups...

Is this healthy?

Is it ok to keyframe "propagation" and "penetration" values in the solvers?

I want the "penetration" to be 0 at the beginning... because I do not want my pieces that are touching each other to jitter and push each other...

but after some point I need the "penetration" go to 1 or 2 so that objects do not go through each other...

Sorry... it is complicated question as usual... but any ideas?

thanks.

Edited by Symbolic
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Symbolic,

If you are going to use two rbd solvers working mutually together (I assume you have already set the merge dop to Mutual affection), you may want to increase the substeps at the Dop Network lever. It's called Time Step, and usually set to ch("timescale")/$FPS, you could try setting it to ch("timescale")/$FPS*0.5 for example. The multiplier at the end will give more resolution at the global level.

About keyframing, the RBD Solver's parameters are by default set to "Use Default". If you change that to "Set Always", it should respect the keyframes. Note that I've not tried animating the solver parms before, so YMMV :)

HTHs!

Alvin

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