EH_Studio Posted 3 hours ago Share Posted 3 hours ago (edited) I really like the cellular noise node that can be used inside a point VOP, as it yields good borders compared to trying to remap worley/voronoi patterns. The downside is that it can only be used on a 2D uv map. How would one go about getting the same results with a vector 3/3D input? Similar to the 3D outputs of Unified Static, Turbulent, AA noise, etc. I've tried searching, but haven't really found anything directly addressing the issue. Thanks! Edited 1 hour ago by EH_Studio Needed clarification. Quote Link to comment Share on other sites More sharing options...
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