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Even Borders on Triangulated Remesh


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I've tried many different ways, but I still can never get good borders when using the remesh node (needing equilateral triangles for Vellum). Polypath, fusing, resampling, isolating just the border using edge group to curve and redoing the aforementioned...none of this seems to work. Even with a high iteration count, the issue persists. Any tricks to get around this? I just want a more even distribution of points on the border of each patch, with equal-sized triangulation, while preserving the exact border shape. Here's a before and after remeshing comparison...

Screenshot 2026-06-12 121049.png

Screenshot 2026-06-12 121122.png

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