silentvisual Posted April 6, 2008 Share Posted April 6, 2008 i am doing a shot of my friend punching a mirror and i want to break the mirror i wonder how will approach this kinda shot.. what i have in mind is create a tracking on the mirror and than create the geometry shape than fracture it and than create a hand shape geo and time it the movement hitting it and pulling field in it. how will i material it too? if is mirror the shatter piece. any other suggestion? i don't' know i am still new.. in this forums sorry for the grammar or english is my 3rd language. thanks Quote Link to comment Share on other sites More sharing options...
andrewlowell Posted April 7, 2008 Share Posted April 7, 2008 (edited) The shattering part is pretty straightforward with DOPs and Glue RBD's etc. As for the rendering/reflections .. seems like you would need to make a close enough model of your friend, as well as the surrounding room to capture that in the reflections. The walls of the room (as long as it's relatively square) could probably be done with simple flat texture from a photograph on a box sort of thing. The closer the viewer is to the person/character reflections the more accurate the modeling/lighting/texturing/animation would have to be on the character mesh. You would only switch to the fractured mirror on the frame it was broken. So, that part would be done in compositing / masking / roto etc That's my first inclination though, maybe there's a way simpler idea I'm not thinking of. Edited April 7, 2008 by andrewlowell Quote Link to comment Share on other sites More sharing options...
silentvisual Posted April 7, 2008 Author Share Posted April 7, 2008 i acutally took a 360 shot of the room so i was acutally using a Dome as a reflection and re light it myself.. is there a way i can import a video footage in the camera as projection? in houdini? i know how to do it in maya but not houdini thanks Quote Link to comment Share on other sites More sharing options...
ragupasta Posted April 7, 2008 Share Posted April 7, 2008 is there a way i can import a video footage in the camera as projection? in houdini? i know how to do it in maya but not houdini thanks Add a UVtextureSOP to your geometry, and change the "Texture Type" drop-down from "Orthographic" to "Perspective From Camera". Quote Link to comment Share on other sites More sharing options...
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