Jump to content

Friction weird behaviour


Timm Dapper

Recommended Posts

Hi there!

I have a scene here that gives me some headache. I have been asked to simulate a box on a table, that falls off, while the table is moving through a room. The table movements are extremely strong, so the simulation tends to blow up. Using the trick of making the table movement much more suddle, while moving the sourroundings around makes the first part work better, but since the sourroundings now move very quickly, once the box is hit by the sourroundings (and other pieces of furniture) I have the same problem.

I tried to break this problem down and actually I have an extremly simple test that I am already having problems understanding. I attached the scene.

Usually friction works pretty well for me, but in the attached case there seems to be

(1) no friction influencing the movement at all

(2) a really bad collision detection

I have the feeling that I am just missing a setting, but I don't really know which one. I already tried:

(1) Adding geometric detail to the cubes

(2) Increasing volume representation quality

(3) increasing the solver substeps

(4) increasing density of the small cube to give it more mass

Any pointers would be very much appreciated!

Best

Timm

frictionator.hip

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...