MENOZ Posted April 15, 2008 Share Posted April 15, 2008 http://highend3d.com/maya/downloads/mel_sc...r-mel-1348.html Creates a small interface to manage zooming and traking in x y and z, using the overscan and offset values of a chosen camera. It helps animators and trackers get in close, or back up far from objects independent of the actual tranlates and rotates for the camera.. can i do the same with houdini? thanks Quote Link to comment Share on other sites More sharing options...
Symbolic Posted April 15, 2008 Share Posted April 15, 2008 Yes! For other packages you will always need a plugin for something Numerator, Zoomerator, Invigorator, Satrovator etc. But it is always there in Houdini... no need for extra plugins! ...a bit of an old style advertising Anyway... check this link. The first page of an old tutorial I have prepared about camera projection. The thing you need is explained there: http://nccasymposium.bmth.ac.uk/muhittin_b...e_01/page1.html Cheers. Quote Link to comment Share on other sites More sharing options...
sibarrick Posted April 16, 2008 Share Posted April 16, 2008 Nice work Quote Link to comment Share on other sites More sharing options...
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