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Houdini in Egypt


ihab

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thanks Junaid, each horse is a 3d smoke object And i used the animated geometry of the horse to emit density into the smoke object. After simulating around 250 frames ( Which was a bit too slow and ram intensive) I wrote the fluid data to disk as bgeo sequence. Then i used mantra delayed load to render around 50 of them in the final shot. If you take a look at the latest tutorial from SESI ( creating a gas solver or something) you'll see the details of importing sop data into a fluid simulation as a vector or scalar fields. Hope this helps

Cheers

ohh kwel,

i will take a look at it, thank you very much.

Cheers,

Junaid

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