Jump to content
kodiak

"CVEX" in Renderman

Recommended Posts

Hi,

Because there are many people who are into renderman related R&D stuff here, I thought to ask this.

Basically what I'm looking for is a possible renderman equivalent of what Houdini exposes as a pair of Displacement VEX context- SOP Vex context and finally (most importantly) CVEX VEX context.

I'm into developing a procedural that I would like to keep on the renderman side (for pipeline reasons) but I would also like to have CVEX like functionality exposed. The user would be able to provide the procedural with additional shaders to tweak the point positions and other attributes, using a language hopefully similar to the displacement context of RSL.

Oh, and I would like this "free" :)

In a sense that I would prefer not to go down the route of writing my own shader interpreter and such crazy ideas.

So if anyone knows about a specific API that does this, it would be highly appreciated to know about it.

Thanks,

Andras

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×