hkspowers Posted May 6, 2008 Share Posted May 6, 2008 Is there an equivalent node in Houdini to Maya's conserve attribute? I am trying to limit how high my particles bounce when they collide with a ground plane. The just bounce the same height infinitely. I want them to lose energy on each bounce. Any help would be greatly appreciated. James Quote Link to comment Share on other sites More sharing options...
Jason Posted May 6, 2008 Share Posted May 6, 2008 Is there an equivalent node in Houdini to Maya's conserve attribute? I am trying to limit how high my particles bounce when they collide with a ground plane. The just bounce the same height infinitely. I want them to lose energy on each bounce. Any help would be greatly appreciated.James The Collision POP and Limit POP have Gain Normal and Gain Tangent fields which are 1 by default. Make these values lower for less bounce. Hope this helps! Jason Quote Link to comment Share on other sites More sharing options...
hkspowers Posted May 6, 2008 Author Share Posted May 6, 2008 The Collision POP and Limit POP have Gain Normal and Gain Tangent fields which are 1 by default. Make these values lower for less bounce.Hope this helps! Jason Thanks a lot, this is perfect! Quote Link to comment Share on other sites More sharing options...
Netvudu Posted May 6, 2008 Share Posted May 6, 2008 (edited) Not that you asked for it, but if you base your gain normal or gain tangents on a rand($ID) function you will get different random bounces for each particle, which looks more "organic". If you want to control this random values a fit( ) (or even better fit01( ) )expression will make wonders. Edited May 6, 2008 by Netvudu Quote Link to comment Share on other sites More sharing options...
DocWhite Posted November 26, 2013 Share Posted November 26, 2013 Not that you asked for it, but if you base your gain normal or gain tangents on a rand($ID) function you will get different random bounces for each particle, which looks more "organic". If you want to control this random values a fit( ) (or even better fit01( ) )expression will make wonders. Thanks it worked. But some of them bounce infinitely, they stay like vibrating, is there any way to prevent that from happening? Thanks. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted November 26, 2013 Share Posted November 26, 2013 (edited) As usual with Houdini there are several ways. You could create a spare parameter which multiplies those bounce values, and then animate that parameter either with keyframes or if you prefer an expression you could go for something along the lines of fit($FEND-$F,$FEND,0,1,0). Other plausible alternatives could be an animated drag parameter, or an animated Velocity which simply "force-stops" the particles. And there´s always VOPs... Edited November 26, 2013 by Netvudu 1 Quote Link to comment Share on other sites More sharing options...
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