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Texturing Implicit Surfaces


agitat3d

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Hi to every one at odforce!

I Have been working on an erosion project and as the end is in sight I am finding it a bit of a head ache in devising a method of texturing the ISO surface.

Ok so I need to find a way of texturing my implicit surface so to look exactly like the original geometry on the surface. It this possible with an off the shelf copy of Houdini?

Any advice to what tools I should look at would be most help full.

Thank You!

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Off my head, perhaps you can use the Attribute Transfer or Attrib Copy SOP to transfer UV data from your base surface onto the iso surface? This assume you using textures on your base surface.

Edited by GallenWolf
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