Div Posted May 22, 2008 Share Posted May 22, 2008 Hi, Here is a solution to bring your Houdini pop simulation, particles' position and rotation info, into Xsi : Pop2Xsi http://nico.delbecq.free.fr/res/Pop2xsi_v1.0b.xsiaddon ... For now it works only with a constant number of particles, no particle creation or deletion during the simulation Using the Geometry CHOP, export your animated channels as a .chan file and bring them to Xsi. Just add a geometry CHOP in your Scene and choose the popnet as SOP, set the method as animated and the Attribute Scope to ' P rot ' and the Rename Scope field ' t[xyz] r[wxyz]' (like in the screen capture).... Then creates your objects in xsi ( or import them from houdini ), for each pop point/particle you should have an object selected, and launch the script Comments and feedbacks are welcome... Cheers Nico. Quote Link to comment Share on other sites More sharing options...
JDenker Posted June 3, 2008 Share Posted June 3, 2008 i will give it a shot! thanks Quote Link to comment Share on other sites More sharing options...
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