stickyblue Posted May 23, 2008 Share Posted May 23, 2008 Hello everyone , Im a mainly maya developper and lately I've been starting to play around with houdini (since I got access to it at work) and I really love it , Its great , so I've been trying to do some random stuff to learn as I go. I have taken a fairly quick startup class on it , so I know the basics and the networks. basically how things work, pretty much thats it Here is what I am trying to accomplish at the moment , I'd appreciate if you can help ! I want to have bunch of cubes , as they get closer to each other , they form one big liquid shape , and then I want to morph that big liquid shape into another 3d model (non-organic) I can't figure out how to have cubes act as a metaball, and I'm not really sure how to do it , should I try to convert it ? or somehow use it as a base to create a sharp edged cube looking metaballs ? and if I can figure that part out , I know how I can convert the output of that into a polygon (ha! ) . and as far as I know I can morph that into another model (with different topology), is that correct ? if so , how can I do it ? If you can provide me some startup information , I can try to guide myself as best as I could and thanks everyone ! Quote Link to comment Share on other sites More sharing options...
GallenWolf Posted May 23, 2008 Share Posted May 23, 2008 Welcome to the Odforce! Try the particle fluid surface sop. You may need to have a pretty dense mesh for that though. As for the sharp edges, try a peak sop to see if squeezing in the mesh along the normals will help. GW Quote Link to comment Share on other sites More sharing options...
sibarrick Posted May 23, 2008 Share Posted May 23, 2008 Check out the iso offset and point cloud iso sops too... There's lots of power volume stuff too. Quote Link to comment Share on other sites More sharing options...
stickyblue Posted May 24, 2008 Author Share Posted May 24, 2008 Thank you for all the info already ! I'd really appreciate if you can tell me what operator / technique to try to which effect spefically. It would really help ! Thanks !! Quote Link to comment Share on other sites More sharing options...
GallenWolf Posted May 27, 2008 Share Posted May 27, 2008 There rarely is a one-way solution with H - many times often in H I'll need to try out direct and in-direct methods i.e. unconventional means to get the effect. Just try it - it's fun GW Quote Link to comment Share on other sites More sharing options...
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