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pinconstrain visibility in the render


JDenker

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Hey folks,

i was wondering if you can make pin constrains visible in the render. e.g. for a pendulum..

i coulnt figure it out yet, maybe you guys know a bit more and could help me out with this

thank you

cheers

-J

Edited by JDenker
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What you could do, is to create another object, say a sphere. Then copy the position of the pin constraints, and relative reference them on to the origin of the sphere. As for direct renders, I'm not sure, I've never tried rendering dops directly in 9.

GW

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