v_m Posted June 9, 2008 Share Posted June 9, 2008 I'm not sure I understand this feature in houdini, and I've never used baking before, so... here's my problem (after reading and trying out all I could find about baking in houdini): I have clean non-overlapping UVs, and in a mantra node I change the command to "mantra -u /obj/whateverobject", the result is.... something like... some sort of baking.... it does give me a texture that I could add to my object, but besides the fact that it has a lot of seams, it renders the shadows only as seen from the camera (I read the wiki, there are some tips on how to minimize the seams.... issue... I wonder if you can get rid of them completely... I haven't tried this yet, because I didn't get that far... ) so. as I move the camera around the object, I get different baking results, based on the camera angle (I do have a light in the scene btw, I'm not using the default headlight). as I said, I don't have experience with baking, but this to me doesn't look at all like baking, I should have shadows and shading all over my object, not only on the parts that are visible to the camera. any ideas, links... thanks in advance vm Quote Link to comment Share on other sites More sharing options...
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