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RIB Auto Archiving?


smidur

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Hi everyone,

Please correct me if I am wrong as I am no too familiar with H9 yet, still working on 8.2 for most projects (shame on me I know) but slowly trying to move over. So in case I talk bullshit, please correct me..

So here is my problem:

As far as I know the very useful RIB Auto-Archiving doesnt exist in H9 but I hope it wouldnt be too hard to implement. I am not sure where to start though.

Would you approach it using Python or HDK?

I would be very grateful for any hints where to start and would obviously share anything I can come up with if its any good.

Thanks,

Martin

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Hi everyone,

Please correct me if I am wrong as I am no too familiar with H9 yet, still working on 8.2 for most projects (shame on me I know) but slowly trying to move over. So in case I talk bullshit, please correct me..

So here is my problem:

As far as I know the very useful RIB Auto-Archiving doesnt exist in H9 but I hope it wouldnt be too hard to implement. I am not sure where to start though.

Would you approach it using Python or HDK?

I would be very grateful for any hints where to start and would obviously share anything I can come up with if its any good.

Thanks,

Martin

I'd probably write a little python expression to run an archive ROP for selected geometry, then stick this expression in the pre-frame script of your output driver.

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I'd probably write a little python expression to run an archive ROP for selected geometry, then stick this expression in the pre-frame script of your output driver.

thanks for your comment, thats sort of what I was thinking of

is there a way to run an archive rop from a python script without actually dropping down an archive rop for every single object.

to put it very naive:

have a script that checks every object in a scene for a flag (render archive for this geo, maybe as a default obj parameter) and do archiving for it without manually creating all the archive rops?

meaning, can I call archive(bla, bla, bla); from a python script?

sorry if that sounds a bit stupid...

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