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Auto rig and materials.


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Hi,

I'm quite new to Houdini, my background is mostly in Maya. As a rigger I've been experimenting a lot with the autorig tools. I've not had many problems so far except for one, trying to get rid of the weight colour vis information coming out of the deform_rig node. I have applied materials to groups I set up in the model within the deform_rig skin node but there is still some colours coming through over the materials (over a reflective metal material specifically). I'm guessing that there is an additional group I need to delete with an attribute node within the skin, but not sure what the group is. I'm also guessing this is Colour Per Vertex information (I did say I come from Maya). Can anyone help, knows the group/attribute responsible ?

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