_suz_ Posted July 4, 2008 Share Posted July 4, 2008 haai all dextrous-ees! here's a quick question before the wk.end: i have a number of squishy objects in my scene, alas they ignore each other and only register collisions with the ground plane - falling right thru each other... ...although the POP solver's "make objects mutual affectors" is on... is there a parameter that will cause them to register collisions....---say yes yes yes--- or take the long route: consider them RBD objects until they collide and then switch them over to being squishy...sjoe, even that sentence is uber long! thanx any pointers... Quote Link to comment Share on other sites More sharing options...
zasid Posted July 4, 2008 Share Posted July 4, 2008 Hello Suz, Did u try to bake them out at BGEOS to preserve the squishy feel and then then u can declare them as RBDS objects to get that collision with squishy feel and do u animation?I have tried it but may be it will work for you.... Quote Link to comment Share on other sites More sharing options...
_suz_ Posted July 28, 2008 Author Share Posted July 28, 2008 cool thank-you i'll try that approach... Quote Link to comment Share on other sites More sharing options...
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