zveris Posted March 16, 2003 Share Posted March 16, 2003 Hi, have a strange problem with transferijing animation from houdini to maya. Have mocap animated face in houdini, so I scope all the vertices and export the channels as .chan raw file. Then I load the same base geometry in maya and using import .mov (the same raw cahnnel format) tool importing animation as vertex level animation. Now the problem is that resul what I get is not the same as what I had in houdini, firs of all geometry is scaled witha factor of 2 or close to it and the motion is much les defined (if I select all the animated channels and scale them 10 times it starts to look close but still not absolutely the same). It all looks very starnge. For the base geometry I just exported last node in sop as obj file at frame 0, so the scale of geometry suppose to be the same, why then channel information is so mismatched? I don,t have any object level transforms in houdini either to explane it. Any help will be highly appreciated, I'm realy behind this one Thanks guys Quote Link to comment Share on other sites More sharing options...
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