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fracturing animation


chunkified

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Hey,

Sorry about the briefness of this post but I gotta go to work :(

Attached is a hip file with my current dilema. (jump inside the "ground" geometry object).

I've fractured a grid and would like to animate each piece "disturbing"/cracking, which will be linked to each piece's proximity to a metaball. (Sorry for the long winded explaination but if you check the metaball's animation you could pretty much imagine what I'd like to happen)

Due to each piece not actually falling... I didn't think DOPS was the right way to go... Can anyone shed some light on how I'd achieve this please!

Cheers :)

Edited by chunkified
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Ok, here's something to get you going.

I took advantage of the primitives and did all the cracking before the extrude or divide. Basically I color the primitives using the metaball and a magnet sop, then rough up the edges and rotate the prims a bit using that color. It causes the ground to crack as the metaball expands.

It's all in the orange network box. Hope this helps.

-z

room_env.hip

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