Jump to content

Rebuild Nurbs surfase


Nerox

Recommended Posts

Hi,

I would like to rebuild an nurbs surfase after its projected using a 'ray Sop', so I can convert it to polygons and the polygons are nice filled out across the surfase. I can remember I was able to do suge a rebuild in Maya but some how I can't get it done in Houdini.

Any suggestions? I've added an scene file.

NurbsRebuild_01.hipnc

Link to comment
Share on other sites

What do you mean by rebuild?

It looks like maybe you mean "refine sop" which will add extra isoparms, but then you'll need to re-ray it to make it fix the ray surface. (see attached) But if you just want a Nurbs grid on a tube there are better ways to go about this.

I assume what you posted is a cut down example of what you are really doing, in which case you might what to look at creep and paste sops.

Maybe if you describe the real situation there are better ways to do this.

NurbsRebuild_01_si.hipnc

Link to comment
Share on other sites

What do you mean by rebuild?

It looks like maybe you mean "refine sop" which will add extra isoparms, but then you'll need to re-ray it to make it fix the ray surface. (see attached) But if you just want a Nurbs grid on a tube there are better ways to go about this.

I assume what you posted is a cut down example of what you are really doing, in which case you might what to look at creep and paste sops.

Maybe if you describe the real situation there are better ways to do this.

Well, I had a look at the ray_feather tutorial on sidefx.com and I wondered if I could use this ray Sop to rebuild existing geometry like Cad data or other dirty stuff. As far as I can remember Maya is capable of rebuilding a nurbs surface (maybe I'm wrong) so I was wondering if Houdini is able to do this. I one could combine these two things I think it might be a nice workflow to rebuild a car for instance, instead of manualy playing with vertices and faces.

The refine sop you've used are more of a fix, I would like to truly rebuild the surface or fill out the faces/vertices equally.

Link to comment
Share on other sites

You can do that but its a bit more involved. When I get time I'll post an example. Its not a one sop solution.

I would really appreciate it, but no hurry, it's fantastic you're helping me out any way.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...