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fbx problems

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how do.

I wonder if anyone can help. I have a houdini object im trying to fbx into maya. It is driven by primative and point expressions which I think may be the problem.

In the example hip file I can transfer geo1-2 with out maya crashing but when I try geo's3-4 maya crashes.

It also crashes if I bake the animation out as $F.bgeos and then read it back in before exporting as fbx.

Any ideas?




Houdini 9.5.183

Maya 8.5

fedora 7


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Hi Ed. I tested your file, and it worked for me (using geo3). I wrote the animation in bgeos, I imported the animation back into Houdini and I exported the FBX and it seems ok when I import it into maya. Make sure you have FBX version "FBX200900" installed both in maya and houdini. A lot of bugs were fixed in that version.

Tested using H. 9.5.170

Maya 2008

Linux CentOS


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