Wolfwood Posted March 22, 2003 Share Posted March 22, 2003 Couple of things. 1st- Is anyone interesting in graphic card benchmarks for Houdini? It would be a script that you would source from the textport. At which point it would create a fair amount of geo, apply shaders, then for each of the different view modes (shaded, wire, etc) have a animated camera fly through and record the times to complete each animation. The main point would to give users a standard preformance test for different driver versions (grumble nvidia). Plus it would be interesting to see some of the speed differences between OSes. At the very least it would give people a rough idea of what performance to expect. 2nd- If anyone IS interested....what would be some good tests? 100,000 polys too much, too little? Texture applied vs. not applied? Wireframe? Culling? 3rd- Someone already do this and I missed it? jim. Quote Link to comment Share on other sites More sharing options...
Mcronin Posted March 23, 2003 Share Posted March 23, 2003 A Houdini benchmark would be cool, and hopefully people will use it. I'm tired of seeing Max benchmarks in graphics card reviews So, yeah, heavy geometry, multiple point lights, maybe 1, 4, 8 and 16 lights, textures, particles maybe? Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted March 23, 2003 Author Share Posted March 23, 2003 OpenGL supports up to 8 lights right? or was it 16? Hmmm.... when I finish the script, I'll start a benchmarking thread in the Graphics card Forum. Any other ideas before I start? jim. Quote Link to comment Share on other sites More sharing options...
QaDeS Posted March 23, 2003 Share Posted March 23, 2003 Some naked girl riding on a white tiger would be cool Haven't seen a good CG tiger in years... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.