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Houdini Gfx Card Benchmark


Wolfwood

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Couple of things.

1st- Is anyone interesting in graphic card benchmarks for Houdini? It would be a script that you would source from the textport. At which point it would create a fair amount of geo, apply shaders, then for each of the different view modes (shaded, wire, etc) have a animated camera fly through and record the times to complete each animation. The main point would to give users a standard preformance test for different driver versions (grumble nvidia). Plus it would be interesting to see some of the speed differences between OSes. At the very least it would give people a rough idea of what performance to expect.

2nd- If anyone IS interested....what would be some good tests?

100,000 polys too much, too little?

Texture applied vs. not applied?

Wireframe? Culling?

3rd- Someone already do this and I missed it? :rolleyes:

jim.

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