Dreymo Posted August 1, 2008 Share Posted August 1, 2008 Hi there, i have some general questions about the liquid container in Houdini. Not to achieve a specific effect more like what it is capable of in general. I tried to drop some liquid in a liquid container on a cube, i know particlebased methods look much better, but for the sake of testing I stumbled over some problems and question, which i cant answer myself: The surfels are basically the points which are getting pushed around by the velocities of the voxels? How can i control the poly-transformation of those, is the iso-offset parameter in the geometry guide tab the only possibility? When i have a low iso offset value, the surface looks ok but it just starts disappearing, a increase gets the surface back but it looks a bit too blocky. I did a test with a 25 uniform resolution, but from frame 50 the surfels didnt move anymore and stayed stationary (see pic). So i increased to 50, more surfels start moving then. But some still stay stationary, no matter how long i let the sim run. How could i fix those problems? Thanks in advance! -Dreymo Quote Link to comment Share on other sites More sharing options...
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