Jump to content

Questions about the liquid container (gridbased)


Recommended Posts

Hi there,

i have some general questions about the liquid container in Houdini. Not to achieve a specific effect more like what it is capable of in general.

I tried to drop some liquid in a liquid container on a cube, i know particlebased methods look much better, but for the sake of testing :)

I stumbled over some problems and question, which i cant answer myself:

The surfels are basically the points which are getting pushed around by the velocities of the voxels? How can i control the poly-transformation of those, is the iso-offset parameter in the geometry guide tab the only possibility? When i have a low iso offset value, the surface looks ok but it just starts disappearing, a increase gets the surface back but it looks a bit too blocky.

I did a test with a 25 uniform resolution, but from frame 50 the surfels didnt move anymore and stayed stationary (see pic).

So i increased to 50, more surfels start moving then. But some still stay stationary, no matter how long i let the sim run.

How could i fix those problems?

Thanks in advance!



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...