ssh Posted August 7, 2008 Share Posted August 7, 2008 How can I make particle attribute affect shaders in SHOP network? For example, $AGE affecting frequency of noise. The closer age to 1, the less frequency noise has. I tried using point("obj/model/popnet1", $ID, "Age",0) but didn't get desired result Quote Link to comment Share on other sites More sharing options...
aracid Posted August 7, 2008 Share Posted August 7, 2008 there a number of methods for this, but just to clarify: are u copying objects onto points ? ie, then each object inherits the attributes from each point ? particleShader.hip in this example, i copy an attribute onto each sphere, and then read that into my shader, its nothing sophisticated, but shows how u can take data from pops/surface into ur shop. Quote Link to comment Share on other sites More sharing options...
ssh Posted August 7, 2008 Author Share Posted August 7, 2008 Yes, copying metaballs or spheres, and each object inherits attributes from each point If I use point SOP and stamping Age or Color attributes all works fine I mean using particle attributes at SOP level works for me. I try to achieve kinda same thing but at SHOP level. Quote Link to comment Share on other sites More sharing options...
ssh Posted August 7, 2008 Author Share Posted August 7, 2008 Whoa! It works, so clear. Thank you! Quote Link to comment Share on other sites More sharing options...
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