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Particle Attribute in SHOP


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How can I make particle attribute affect shaders in SHOP network?

For example, $AGE affecting frequency of noise. The closer age to 1, the less frequency noise has.

I tried using point("obj/model/popnet1", $ID, "Age",0) but didn't get desired result :(

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there a number of methods for this, but just to clarify:

are u copying objects onto points ?

ie, then each object inherits the attributes from each point ?

particleShader.hip

in this example, i copy an attribute onto each sphere, and then read that into my shader,

its nothing sophisticated, but shows how u can take data from pops/surface into ur shop.

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Yes, copying metaballs or spheres, and each object inherits attributes from each point

If I use point SOP and stamping Age or Color attributes all works fine :)

I mean using particle attributes at SOP level works for me.

I try to achieve kinda same thing but at SHOP level.

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