brooklynz Posted September 16, 2008 Share Posted September 16, 2008 Could anybody clue me in on how to use the rest attribute in displacement shaders, using VOPs? Displacement changes even if I change the camera, I thought if one is using object space in the transform VOP that shouldn't happen? Could someone please please just post a .hip where they have it working so I can see just how off base I am? Thanks! Quote Link to comment Share on other sites More sharing options...
Jason Posted September 17, 2008 Share Posted September 17, 2008 Could anybody clue me in on how to use the rest attribute in displacement shaders, using VOPs? Displacement changes even if I change the camera, I thought if one is using object space in the transform VOP that shouldn't happen? Could someone please please just post a .hip where they have it working so I can see just how off base I am? Thanks! Are you using 3D texture coordinates? Or uv coordinates? ie., P -> transformVOP (current->object) -> noise-function -> Cf? Quote Link to comment Share on other sites More sharing options...
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