shareu Posted November 5, 2008 Share Posted November 5, 2008 awesome job!!! ^^ I want to more detail progress~* Quote Link to comment Share on other sites More sharing options...
Aearon Posted November 6, 2008 Author Share Posted November 6, 2008 Thanks again guys, but i don't have much time to answer in detail, or show any more wips, as i have to finish this and some other stuff quite urgently first. but it's gonna be part of my reel so there will be some making-of kind of clips later. here's a quick new test anyway. i implemented a shader for points that calculates a specular based on normals derived from the gradient in the underlying volume, to get a more solid look. i'm still experimenting with getting some otherworldy and unusual 'dark mass' feel. i'm happy for now evilsphere02_points_render.mov Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted November 6, 2008 Share Posted November 6, 2008 i implemented a shader for points that calculates a specular based on normals derived from the gradient in the underlying volume, to get a more solid look. i'm still experimenting with getting some otherworldy and unusual 'dark mass' feel. i'm happy for now Me like! Quote Link to comment Share on other sites More sharing options...
CeeGee Posted November 6, 2008 Share Posted November 6, 2008 Wooooooooouuuuuu Exelent Work man.... Can you tell some detail about workflow... i whant to try to render with 10milion particles like my test few weeks ago... Nice work again Quote Link to comment Share on other sites More sharing options...
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