stass3d Posted November 21, 2008 Share Posted November 21, 2008 Hi ALL! I make a simulation, where some object must behave like a squishy object till first Impact, then must by converted to RBD object, but deformed from squishy. I tried to make a SwitchSolver, it doesn`t work. Which way must I take? Thank you in advance! Quote Link to comment Share on other sites More sharing options...
aqy Posted November 21, 2008 Share Posted November 21, 2008 I think you can use "Simple Switch" Example from Houdini Help, but instead of cloth node insert squishy Quote Link to comment Share on other sites More sharing options...
stass3d Posted November 22, 2008 Author Share Posted November 22, 2008 I think you can use "Simple Switch" Example from Houdini Help, but instead of cloth node insert squishy It doesn`t work, i tried it Quote Link to comment Share on other sites More sharing options...
johner Posted November 23, 2008 Share Posted November 23, 2008 (edited) It doesn`t work, i tried it Seems to work for me. See attached. This has some one slightly complicated python expression in a SwitchValue SOP (check it out in the expression editor - Alt-E) that switches solvers when the object hits the ground plane (as opposed to the other obstacle), but otherwise it's pretty close to the Simple Switch example. Hope that helps. squishy_to_RBD.hip Edited November 23, 2008 by johner Quote Link to comment Share on other sites More sharing options...
stass3d Posted November 26, 2008 Author Share Posted November 26, 2008 Seems to work for me. See attached. This has some one slightly complicated python expression in a SwitchValue SOP (check it out in the expression editor - Alt-E) that switches solvers when the object hits the ground plane (as opposed to the other obstacle), but otherwise it's pretty close to the Simple Switch example.Hope that helps. Thank you!!! it works really good! Quote Link to comment Share on other sites More sharing options...
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