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how to get Gloss spec in the Illuminance loop?


kensonuken

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Ive been trying to make some custom shaders which is similar to peterBowmar`s rendering separate lights with different passes so I would like to know how do I add gloss parameter in the PJB BRDF functions?

I know the equation what makes the gloss spec but how do I design a node which can make the illum loop to work with it..

any suggestions please help me...

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ohh its the place I need to integrate the code...

now I got it... thanks alot Alan..

I want to make sss with all these diffuse and specs to output per lights.. so i need to find sss code... I found 3delight`s sss which is really good enough for my application is there anything like that in Mantra? which is as good enough as 3delight?

I just need to do these things and I am almost done for my current requirement.....

Edited by kensonuken
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