borisb2 Posted December 17, 2008 Share Posted December 17, 2008 Hi, .. not sure if that will work out. I have a setup where a colored-curve "masks in" specific primiteves of a cracked ground via attribute-transfer. The goal is that all affected pieces start to fall down. The problem is that the dop-network somehow cannot handle the generated object-group at runtime and fails. I attached a testscene. As soon as I activate the delete-group (for masking in the pieces) in SOP, the DOP-network fails. Is there a way of getting this to work or do I have to go the way over particles/instancing ? Or in general: how do I group only specific objects to be affected by gravity? Thanks crack_collapsing_test.hip Quote Link to comment Share on other sites More sharing options...
borisb2 Posted December 19, 2008 Author Share Posted December 19, 2008 I made some progress the last days -> I copy a color-attribute from an animated curve and project it (through the distance-threshold) to the nearest pieces on the ground-object. That way I animate what pieces should fall down. I group them together based on their red-color and feed that group to a fractured RBD-object. All chunks that don crack_collapsing_test.hip Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.