mic Posted December 26, 2008 Share Posted December 26, 2008 hello! i have some problem. i've created the pop network and the particles move by 'position' node, so V [velocity] is not changing (in detail view). and i think cause of this i can't render motion blur.. can't i somehow calculate the velocity?.. or any other suggestions.. thanks.. Quote Link to comment Share on other sites More sharing options...
Starrider Posted December 26, 2008 Share Posted December 26, 2008 drop a trail sop after your particle sop and put the switch to "compute velocity". should work fine then. maybe you have to put a cache sop in front of the trail. daniel Quote Link to comment Share on other sites More sharing options...
mic Posted December 26, 2008 Author Share Posted December 26, 2008 (edited) drop a trail sop after your particle sop and put the switch to "compute velocity".should work fine then. maybe you have to put a cache sop in front of the trail. daniel thank you very much for fast reply, i'll try! \and maybe i solved it by changing 'position' to 'velocity' node with accordingly changing expressions) ( P = V*AGE =) (but when motion blur is on it renders all black...) (everything solved - the size was too small and blur was too large)) Edited December 26, 2008 by mic Quote Link to comment Share on other sites More sharing options...
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