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Using Particles within DOPs


rybow125

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Hello everyone!

I have been reading this forum for almost a year now, but this is the first time that I have ever posted. I am working a ground fracturing effect. I would normally do something like this in DOPs alone, but I am getting simulation times that are too long. So what I have done instead is manually cut up the geometry and assigned a partcle to each chunk. I was hoping that using POPs I would be able to animate the geometry. The problem that I am having is that the chunks are falling into the ground geometry instead of falling on top of it. I was thinking about maybe bringing in the animated particle network into DOPs so I can get a more realistic landing. I don't know how the simulation time is with using POPs in DOPs though. I looked at the help file but I am still a little confused on how to go about the whole set up. I am attaching a test scene that I am dealing with at the moment. Let me know if what I explained doesn't make sense. Its been a long day....

Any help that you guys can give me about this would be awesome. Thanks again!

test.hip

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