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Reflection map orientation


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Hi,

I know it's a very basic question, but I just don't find an answer to it in the documentation. In every reflective material's properties there is an Env Map Space menu which has an "Use /obj/null1 (or other object)" option. My question is how can I define that which object's transform is used in the lookup process?

Thanks

Mate

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create a null at the obj level. You'll find a check box in one of it's paramaters that says (export transform or something like that) sorry i don't have houdini on this computer.

in the render tab of null objects there is a check box which writes: "Output transform as render space (RIB/IFD)" which sounds really promising, but even after setting this my reflection map doesn't react to rotating this null node.

thanks

Mate

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