beeemtee Posted January 23, 2009 Share Posted January 23, 2009 Hi, I know it's a very basic question, but I just don't find an answer to it in the documentation. In every reflective material's properties there is an Env Map Space menu which has an "Use /obj/null1 (or other object)" option. My question is how can I define that which object's transform is used in the lookup process? Thanks Mate Quote Link to comment Share on other sites More sharing options...
ihab Posted January 23, 2009 Share Posted January 23, 2009 create a null at the obj level. You'll find a check box in one of it's paramaters that says (export transform or something like that) sorry i don't have houdini on this computer. Quote Link to comment Share on other sites More sharing options...
beeemtee Posted January 24, 2009 Author Share Posted January 24, 2009 create a null at the obj level. You'll find a check box in one of it's paramaters that says (export transform or something like that) sorry i don't have houdini on this computer. in the render tab of null objects there is a check box which writes: "Output transform as render space (RIB/IFD)" which sounds really promising, but even after setting this my reflection map doesn't react to rotating this null node. thanks Mate Quote Link to comment Share on other sites More sharing options...
beeemtee Posted January 24, 2009 Author Share Posted January 24, 2009 Actually I'm looking for something like the "place3dtexture" node in maya. Mate Quote Link to comment Share on other sites More sharing options...
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