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best way to create foam mask


boogiboy

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Heya!

Do you mean just like a selection of points around a piece of geometry?

I would suggest a metaball grouping solution. Much faster than using geometry. Here's a sample attached. HTHs!

Hmm if you are going down the shader route, I would try using point clouds for the "ship" geometry, and for each shaded point base white/dark areas between the distance between the shaded point and the nearest point to the geometry's point cloud.

Also, welcome to Odforce!

GeoAroundGeo.hipnc

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  • 2 weeks later...
Heya!

Do you mean just like a selection of points around a piece of geometry?

I would suggest a metaball grouping solution. Much faster than using geometry. Here's a sample attached. HTHs!

Hmm if you are going down the shader route, I would try using point clouds for the "ship" geometry, and for each shaded point base white/dark areas between the distance between the shaded point and the nearest point to the geometry's point cloud.

Also, welcome to Odforce!

thanks man, I like point cloud idea, greate example.

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