kai.scorpio Posted January 29, 2009 Share Posted January 29, 2009 Is it possible to delete (or add) muscles to a character, and keep the existing layer paint information? Whenever I try to do this, I get a warning on the layer paint node (muscle such and such is no longer valid), and my deform muscle nodes gives an error. The only way I have so far to fix this is to reset the layer paint node, and paint all my layers again, but this is a lot of work. Quote Link to comment Share on other sites More sharing options...
edward Posted January 29, 2009 Share Posted January 29, 2009 Try using the CaptureCorrect SOP to fix these errors prior to piping it into the deform. Quote Link to comment Share on other sites More sharing options...
kai.scorpio Posted January 30, 2009 Author Share Posted January 30, 2009 Try using the CaptureCorrect SOP to fix these errors prior to piping it into the deform. Done that, now I get an error (still on the muscledeform SOP) "Input capturecorrect is missing the restTransform detail attribute". This only happens if there's a capturecorrect somewhere in the chain. How do I add this attribute? Kai Quote Link to comment Share on other sites More sharing options...
kai.scorpio Posted January 31, 2009 Author Share Posted January 31, 2009 Done that, now I get an error (still on the muscledeform SOP) "Input capturecorrect is missing the restTransform detail attribute". This only happens if there's a capturecorrect somewhere in the chain.How do I add this attribute? Kai Now the problem has changed, I exited houdini and reloaded the same file later, bypassed the capturecorrect and unbypassed it (no other changes in the SOP chain), and this error is gone. However, the muscledeform now only does deformations due to inflation (at least that's what it looks like). Kai Quote Link to comment Share on other sites More sharing options...
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