cspears2002 Posted February 4, 2009 Share Posted February 4, 2009 I'm trying create a smoke trail behind a bullet that resembles the smoke trail left by the railgun in "Eraser". Here is a YouTube link that I use for reference: http://www.youtube.com/watch?v=aHoIMBXKSos So far I have created some interesting effects with volumes. However, I have noticed weird 'pops' in my rendered smoke. Does anyone know what is causing the 'pops'? Thanks. bullet_v08_volume.hipnc Quote Link to comment Share on other sites More sharing options...
GallenWolf Posted February 4, 2009 Share Posted February 4, 2009 Checking the 3 dependencies on your copy sop, if I bypass the volumemix, it renders without the pops. Do examine your noise functions there GW Quote Link to comment Share on other sites More sharing options...
cspears2002 Posted February 4, 2009 Author Share Posted February 4, 2009 Checking the 3 dependencies on your copy sop, if I bypass the volumemix, it renders without the pops. Do examine your noise functions there GW Thanks! I removed the time parameter and the pops disappeared! Here is the new file! bullet_v09_volume_remove_time.hipnc Quote Link to comment Share on other sites More sharing options...
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