alpotnis Posted February 4, 2009 Share Posted February 4, 2009 hello... am emitting particles from an object and then instancing these particles with spheres with a copy sop. My question is ...now i want to distort these spheres(particles) with some noise modifier and randomize them so no two particles look the same. -alok Quote Link to comment Share on other sites More sharing options...
Ezz Posted February 4, 2009 Share Posted February 4, 2009 http://www.sidefx.com/index.php?option=com...&Itemid=254 And there is many more very good Tuts here. Check out 3dbuzz.com also Quote Link to comment Share on other sites More sharing options...
GallenWolf Posted February 4, 2009 Share Posted February 4, 2009 Look into Copy Stamping with the Copy SOP, how you can use the id attribute unique in each particle generated from POPs, to create some kind of randomness upstream. GW Quote Link to comment Share on other sites More sharing options...
Darric Posted February 4, 2009 Share Posted February 4, 2009 You're going to love Copy Stamping. It is the best thing. Quote Link to comment Share on other sites More sharing options...
alpotnis Posted February 4, 2009 Author Share Posted February 4, 2009 ohh man i so badly want to try this out.... but am stuck with this new problem which i need to address asap (fbx import) ... BUT thank all u guys for your quick response cheers Quote Link to comment Share on other sites More sharing options...
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